Wow how is item level calculated
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NotifyInspect unit. For example, if you equip nothing but a 2-hand weapon, your average item level becomes If you equip nothing but a 1-hand weapon, your ilvl becomes If you equip a shield along with it, another 22 is added, and your average ilvl becomes With every gear slot filled, the 2-hander is treated like a 1-hander with a same-ilvl shield equipped. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account.
You are commenting using your Facebook account. Notify me of new comments via email. One of these points is ilvl 45, above this point it scales more rapidly. Remember that an ilvl 45 item can be worn at lvl 40, and shamans and hunters get mail at So they wanted mail to scale up fast for those classes, but without raising the amour values of pre 40 warriors too high don't worry warriors, plate armor scales up even faster.
Examples of armor scaling are shown below. The armor value of rare or epic pieces is also very easy to obtain using a simple multiplier. If you really want to go into detail, you will notice that there are plate chests with ilvls below Due to their ilvl they should be equippable below lvl 40 if any class could and follow a different scaling equation which is why jouster plate stuff has such pitiful armor values compared to many other starting plate item, their ilvls are all low.
Of course there are items with much higher armor than others around that lvl. Those items are using the extra armor as an actual stat. Only this extra armor, above and beyond the predicted armor is considered in item weighting. So while the base armor level of an item is free, going higher will cost you other stats. Perhaps a change is made to the scaling past iLvl ? Before you continue however, make sure you read the parts about AC and DPS sacrificing, from here it is assumed you know what is written there.
This is the calculation for green onehanders:. But instead of having multiple formulas, you just have to multiply the DPS of a green onehander of the same level with a certain number, linked to what kind of new weapon you have, to give the DPS of that weapon:.
Besides these multipliers, raid items some other items maybe as well can sacrifice DPS for stats, in that case you simply have to subtract that from the expected DPS. To find an expected armorvalue for a given item you will first need to know the scaling of that item type. Do a search on thottbot for green items of that type, with lvl ranges of Find the base armor they have.
Then do the same for items of that slot at ilvl Let's try this on a stormrage helm, armor, ilvl Green leather helms: ilvl 45, armor 99 ilvl 64, armor The iLevel Item Level of an item often determines the level required to use that item. There are two separate formulas for this attribute. The first can be used on items acquired before Burning Crusade, the second on those after this expansion came out.
These are estimates based on the initial items datamined from the expansion. Though possible, these values are unlikely to change given their consistency with the rest of the formulas here.
Blues seem to have different "levels" of blue with minLevel 80 being either iLevel or Heroic mode Blue drops are iLvl These are the general formulas. There are items, however, that do not follow these rules. Here is a by no means complete list of often occurring exceptions:. The idea to use this formula as the basis for DKP values of items is rather natural. It has a few drawbacks though:. In summary, the StatMods table could be used as a starting point for a DKP mod, but after that much thought has to be put into such a project.
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